Prehistoric Park Simulation: Navigating the Shift from AI to Traditional Artistry

Greg Burn

Jun-26-2025

Prehistoric Park Simulation: Navigating the Shift from AI to Traditional Artistry

This brief overview focuses on recent developments around the upcoming park management simulation game that has sparked heated discussions among its fans. The game, closely tied to a well-known franchise, has been the subject of controversy regarding its technological choices.

The latest installment, announced this month just before A fresh installment in the series premiered, had initially included the use of generative artificial intelligence to craft portraits of the scientists. In the cinematic counterpart, the narrative centers on a nearly extinct lineup of dinosaurs apart from a single haven, while the simulation game showcases thriving prehistoric species in various global locations such as the rugged terrain of Montana and regions in Japan.

The first public preview, featuring narration by a famous actor from the movies, presented several character portraits that were produced using the new AI techniques. This aspect of design drew significant disapproval from the community, with some individuals going as "to the point of completely eliminating the game from their lineup" anticipatory lists.

Following the negative feedback, the development team communicated their decision on an online gaming forum. Their statement clarified that:

  • The AI tool was utilized solely for generating background imagery.
  • In response to the community’s concerns, the generative approach for scientist portraits has been discontinued.

The debate has underscored a broader conversation about the value of traditional artistic methods versus cost-saving digital shortcuts within the video gaming industry, with many fans expressing their support for established illustrators.

Follow: